AI Insights · Timothy · April 2024
Top 5 Boxing Games in Lithuania Q1 2024
Discover the performance of the leading boxing games in Lithuania during Q1 2024, based on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top boxing games in Lithuania showcased varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of the market dynamics for these popular apps.
Arm Wrestling Master by GOODROID,Inc. had a relatively stable performance in terms of weekly downloads, with figures ranging from 237 to 488. The highest downloads were observed in the week of January 8, with 488 downloads. Active users showed a slight downward trend at the start of the quarter, stabilizing around mid-quarter and ending with 1.6K active users in the final week of March.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw a significant increase in weekly downloads, especially in March, peaking at 420 downloads in the week of March 18. The app also experienced a rise in active users, reaching over 1K by the end of the quarter. Revenue remained minimal, with a slight uptick in the latter part of March, peaking at $8.
Real Boxing 2 by Vivid Games S.A. had a modest performance. Weekly downloads fluctuated, with a high of 298 in the first week of January and then stabilizing around 100-150. Active users followed a similar trend, starting at 534 and ending at 244. Weekly revenue stayed low but relatively consistent, hovering around $10-13.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS showed steady weekly downloads, peaking at 199 in the first week of January and remaining within the range of 95-157 for the rest of the quarter. Active users saw a gradual decline from 1.1K to 854 over the three months. Revenue varied slightly, with a peak of $21 in late January.
Punch Bob, another title from CASUAL AZUR GAMES, had fluctuating weekly downloads, with a noticeable increase in February, hitting a high of 204. Active users mirrored this pattern, peaking at 215 in the last week of February. Revenue data was not significant for this app throughout the quarter.
For more detailed insights on these apps and other market trends, visit Sensor Tower.